313 lines
10 KiB
Plaintext
313 lines
10 KiB
Plaintext
@using Microsoft.JSInterop
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@inject IAudioPlayerService AudioPlayerService
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@inject IJSRuntime JS
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@inject TokenStorage TokenStorage
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@inject PlayerStorage PlayerStorage
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@inject AuthenticationStateProvider AuthProvider
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@inject ISnackbar Snackbar
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@inject HttpClient Http
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<MudPaper Class="pa-4" Elevation="0" Style="background-color: rgba(0,0,0,0.05); border-radius: 8px;">
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<div style="display: flex; align-items: center; gap: 12px; flex-wrap: wrap;">
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<div style="display: flex; gap: 8px;">
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<MudIconButton Icon="@(_isPlaying? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow)"
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Size="Size.Medium"
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Color="Color.Primary"
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OnClick="TogglePlayPause" />
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<MudIconButton Icon="@Icons.Material.Filled.Stop"
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Size="Size.Medium"
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Color="Color.Default"
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OnClick="Stop" />
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</div>
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<div style="flex-grow: 1; min-width: 150px;">
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<MudSlider @bind-Value="_currentProgress"
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@bind-Value:event="oninput"
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Min="0"
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Max="100"
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Size="Size.Small"
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ValueChanged="@((double newValue) => SeekTo(newValue))" />
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</div>
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<div style="display: flex; align-items: center; gap: 12px;">
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<MudText Typo="Typo.body2">@_currentTime / @_totalTime</MudText>
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<div style="display: flex; align-items: center; gap: 8px; width: 120px;">
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<MudIconButton Icon="@(_currentVolume == 0 ? Icons.Material.Filled.VolumeOff : Icons.Material.Filled.VolumeUp)"
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Size="Size.Small"
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Color="Color.Default"
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OnClick="ToggleMute" />
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<MudSlider @bind-Value="_currentVolume"
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@bind-Value:event="oninput"
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Min="0"
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Max="100"
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Size="Size.Small"
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ValueChanged="@((double newValue) => ChangeVolume(newValue))" />
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</div>
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</div>
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</div>
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</MudPaper>
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<audio id="@_audioId" style="display: none;"></audio>
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@code {
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private string _audioId = $"audio_{Guid.NewGuid():N}";
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private IJSObjectReference? _audioModule;
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private IJSObjectReference? _audioElement;
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private double _currentProgress;
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private double _currentVolume = 70;
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private string _currentTime = "0:00";
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private string _totalTime = "0:00";
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private bool _isPlaying;
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private Timer? _progressTimer;
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private bool _isMuted;
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private string? _currentAccessToken;
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private string? _currentSharedPlaylistId;
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protected override async Task OnInitializedAsync()
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{
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AudioPlayerService.OnLoadAndPlayRequested += OnLoadAndPlay;
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AudioPlayerService.OnPlayRequested += OnPlay;
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AudioPlayerService.OnPauseRequested += OnPause;
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AudioPlayerService.OnStopRequested += OnStop;
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AudioPlayerService.OnSeekRequested += OnSeek;
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AudioPlayerService.OnVolumeChangeRequested += OnVolumeChange;
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await LoadSavedVolume();
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await AudioPlayerService.SetVolumeAsync(_currentVolume); // синхронизация
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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await EnsureAudioModuleAsync();
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}
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}
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private async Task LoadSavedVolume()
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{
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var savedVolume = await PlayerStorage.GetVolumeAsync();
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_currentVolume = savedVolume;
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await AudioPlayerService.SetVolumeAsync(savedVolume);
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}
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private async Task EnsureAudioModuleAsync()
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{
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if (_audioModule == null)
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_audioModule = await JS.InvokeAsync<IJSObjectReference>("import", "/js/AudioPlayer.js");
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if (_audioElement == null)
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_audioElement = await _audioModule.InvokeAsync<IJSObjectReference>("init", _audioId, DotNetObjectReference.Create(this));
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}
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[JSInvokable]
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public async Task OnAudioEnded()
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{
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AudioPlayerService.NotifyTrackEnded();
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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StateHasChanged();
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}
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[JSInvokable]
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public async Task OnTimeUpdate(double currentTime, double duration)
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{
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if (double.IsNaN(currentTime) || double.IsNaN(duration) || duration <= 0) return;
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var progress = (currentTime / duration) * 100;
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var currentTimeStr = FormatTime(currentTime);
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var totalTimeStr = FormatTime(duration);
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AudioPlayerService.UpdateProgress(progress, currentTimeStr, totalTimeStr);
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_currentProgress = progress;
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_currentTime = currentTimeStr;
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_totalTime = totalTimeStr;
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await InvokeAsync(StateHasChanged);
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}
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[JSInvokable]
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public async Task OnDurationReady(double duration)
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{
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if (duration <= 0) return;
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_totalTime = FormatTime(duration);
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await InvokeAsync(StateHasChanged);
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}
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private async Task<bool> CheckAuthAsync()
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{
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var authState = await AuthProvider.GetAuthenticationStateAsync();
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if (!authState.User.Identity?.IsAuthenticated == true)
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{
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Snackbar.Add("Воспроизведение доступно только авторизованным пользователям", Severity.Warning);
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return false;
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}
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return true;
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}
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private async Task OnLoadAndPlay(string trackId, string? accessToken, string? sharedPlaylistId)
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{
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if (!await CheckAuthAsync()) return;
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var tokens = await TokenStorage.GetTokensAsync();
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_currentAccessToken = accessToken ?? tokens.token;
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_currentSharedPlaylistId = sharedPlaylistId;
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if (string.IsNullOrWhiteSpace(_currentAccessToken) && string.IsNullOrWhiteSpace(_currentSharedPlaylistId))
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{
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Snackbar.Add("Токен авторизации не найден. Пожалуйста, войдите заново.", Severity.Error);
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return;
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}
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var streamUrl = new Uri(Http.BaseAddress!, $"/api/audio/track/{trackId}").ToString();
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await EnsureAudioModuleAsync();
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await _audioElement!.InvokeVoidAsync("loadAndPlay", streamUrl, _currentAccessToken, _currentSharedPlaylistId);
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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}
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private async Task OnPlay()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("play");
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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}
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private async Task OnPause()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("pause");
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_isPlaying = false;
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StopProgressTimer();
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StateHasChanged();
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}
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private async Task OnStop()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("stop");
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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StateHasChanged();
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}
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private async Task OnSeek(double percent)
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{
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if (_audioElement == null) return;
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try
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{
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration))
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{
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var newTime = (percent / 100) * duration;
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await _audioElement.InvokeVoidAsync("setCurrentTime", newTime);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Seek error: {ex.Message}");
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}
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}
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private async Task OnVolumeChange(double volume)
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{
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if (_audioElement == null) return;
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try
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{
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await _audioElement.InvokeVoidAsync("setVolume", volume / 100);
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_isMuted = false;
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_currentVolume = volume;
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await PlayerStorage.SetVolumeAsync(volume);
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StateHasChanged();
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Volume change error: {ex.Message}");
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}
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}
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private async Task TogglePlayPause()
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{
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if (_isPlaying)
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await AudioPlayerService.PauseAsync();
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else
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await AudioPlayerService.PlayAsync();
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}
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private async Task Stop()
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{
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await AudioPlayerService.StopAsync();
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}
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private async Task SeekTo(double value)
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{
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await AudioPlayerService.SeekToAsync(value);
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}
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private async Task ChangeVolume(double value)
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{
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await AudioPlayerService.SetVolumeAsync(value);
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}
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private async Task ToggleMute()
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{
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_isMuted = !_isMuted;
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var newVolume = _isMuted ? 0 : _currentVolume;
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await AudioPlayerService.SetVolumeAsync(newVolume);
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}
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private void StartProgressTimer()
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{
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StopProgressTimer();
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_progressTimer = new Timer(async _ => await UpdateProgress(), null, 0, 500);
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}
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private void StopProgressTimer() => _progressTimer?.Dispose();
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private async Task UpdateProgress()
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{
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if (_audioElement == null) return;
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try
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{
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var current = await _audioElement.InvokeAsync<double>("getCurrentTime");
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration) && !double.IsNaN(current))
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{
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var progress = (current / duration) * 100;
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var currentTime = FormatTime(current);
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var totalTime = FormatTime(duration);
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AudioPlayerService.UpdateProgress(progress, currentTime, totalTime);
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_currentProgress = progress;
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_currentTime = currentTime;
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_totalTime = totalTime;
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await InvokeAsync(StateHasChanged);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"UpdateProgress error: {ex.Message}");
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}
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}
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private string FormatTime(double seconds)
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{
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var total = (int)seconds;
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var mins = total / 60;
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var secs = total % 60;
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return $"{mins}:{secs:D2}";
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}
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public async ValueTask DisposeAsync()
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{
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try
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{
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StopProgressTimer();
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if (_audioElement != null)
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await _audioElement.DisposeAsync();
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if (_audioModule != null)
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await _audioModule.DisposeAsync();
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}
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catch { }
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}
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} |