Разбиение по компонентам
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308
PlaylistShared.Pwa/Components/Global/AudioPlayer.razor
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308
PlaylistShared.Pwa/Components/Global/AudioPlayer.razor
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@using Microsoft.JSInterop
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@using Microsoft.AspNetCore.Components.Authorization
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@namespace PlaylistShared.Pwa.Components
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@inject HttpClient Http
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<MudPaper Class="pa-4" Elevation="0" Style="background-color: rgba(0,0,0,0.05); border-radius: 8px;">
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<div style="display: flex; align-items: center; gap: 12px; flex-wrap: wrap;">
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<div style="display: flex; gap: 8px;">
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<MudIconButton Icon="@(_isPlaying? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow)"
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Size="Size.Medium"
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Color="Color.Primary"
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OnClick="TogglePlayPause" />
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<MudIconButton Icon="@Icons.Material.Filled.Stop"
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Size="Size.Medium"
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Color="Color.Default"
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OnClick="Stop" />
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</div>
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<div style="flex-grow: 1; min-width: 150px;">
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<MudSlider @bind-Value="_currentProgress"
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@bind-Value:event="oninput"
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Min="0"
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Max="100"
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Size="Size.Small"
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ValueChanged="@((double newValue) => SeekTo(newValue))" />
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</div>
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<div style="display: flex; align-items: center; gap: 12px;">
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<MudText Typo="Typo.body2">@_currentTime / @_totalTime</MudText>
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<div style="display: flex; align-items: center; gap: 8px; width: 120px;">
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<MudIconButton Icon="@(_currentVolume == 0 ? Icons.Material.Filled.VolumeOff : Icons.Material.Filled.VolumeUp)"
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Size="Size.Small"
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Color="Color.Default"
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OnClick="ToggleMute" />
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<MudSlider @bind-Value="_currentVolume"
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@bind-Value:event="oninput"
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Min="0"
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Max="100"
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Size="Size.Small"
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ValueChanged="@((double newValue) => ChangeVolume(newValue))" />
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</div>
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</div>
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</div>
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</MudPaper>
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<audio id="@_audioId" style="display: none;"></audio>
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@code {
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private string _audioId = $"audio_{Guid.NewGuid():N}";
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private IJSObjectReference? _audioModule;
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private IJSObjectReference? _audioElement;
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private double _currentProgress;
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private double _currentVolume = 70;
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private string _currentTime = "0:00";
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private string _totalTime = "0:00";
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private bool _isPlaying;
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private Timer? _progressTimer;
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private bool _isMuted;
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[Inject] protected IJSRuntime JS { get; set; } = null!;
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[Inject] private TokenStorage TokenStorage { get; set; } = null!;
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[Inject] private PlayerStorage PlayerStorage { get; set; } = null!;
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[Inject] private AuthenticationStateProvider AuthProvider { get; set; } = null!;
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[Inject] private ISnackbar Snackbar { get; set; } = null!;
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/// <summary>Требовать ли авторизацию для воспроизведения (по умолчанию true).</summary>
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[Parameter] public bool RequireAuth { get; set; } = true;
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/// <summary>ID расшаренного плейлиста.</summary>
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[Parameter] public string SharedPlaylistId { get; set; } = string.Empty;
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/// <summary>Событие при завершении трека.</summary>
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[Parameter] public EventCallback OnTrackEnded { get; set; }
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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await EnsureAudioModuleAsync();
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await ChangeVolume(await PlayerStorage.GetVolumeAsync());
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StateHasChanged();
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}
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}
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[JSInvokable]
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public async Task OnAudioEnded()
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{
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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if (OnTrackEnded.HasDelegate)
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await OnTrackEnded.InvokeAsync();
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StateHasChanged();
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}
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[JSInvokable]
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public async Task OnTimeUpdate(double currentTime, double duration)
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{
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// Защита от некорректных значений
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if (double.IsNaN(currentTime) || double.IsNaN(duration) || double.IsInfinity(currentTime) || double.IsInfinity(duration))
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return;
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if (duration <= 0) return;
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_currentProgress = (currentTime / duration) * 100;
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_currentTime = FormatTime(currentTime);
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// Длительность не обновляем здесь
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await InvokeAsync(StateHasChanged);
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}
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[JSInvokable]
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public async Task OnDurationReady(double duration)
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{
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if (double.IsNaN(duration) || double.IsInfinity(duration) || duration <= 0) return;
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_totalTime = FormatTime(duration);
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await InvokeAsync(StateHasChanged);
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}
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private async Task EnsureAudioModuleAsync()
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{
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if (_audioModule == null)
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_audioModule = await JS.InvokeAsync<IJSObjectReference>("import", "/js/AudioPlayer.js");
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if (_audioElement == null)
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_audioElement = await _audioModule.InvokeAsync<IJSObjectReference>("init", _audioId, DotNetObjectReference.Create(this));
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}
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private async Task<bool> CheckAuthAsync()
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{
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if (!RequireAuth) return true;
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var authState = await AuthProvider.GetAuthenticationStateAsync();
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var isAuthenticated = authState.User.Identity?.IsAuthenticated == true;
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if (!isAuthenticated)
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{
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Snackbar.Add("Воспроизведение доступно только авторизованным пользователям", Severity.Warning);
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return false;
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}
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return true;
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}
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public async Task LoadAndPlayAsync(string trackId)
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{
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if (!await CheckAuthAsync()) return;
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var tokens = await TokenStorage.GetTokensAsync();
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var accessToken = tokens.token;
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if (string.IsNullOrWhiteSpace(accessToken) && string.IsNullOrWhiteSpace(SharedPlaylistId))
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{
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Snackbar.Add("Токен авторизации не найден. Пожалуйста, войдите заново.", Severity.Error);
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return;
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}
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var streamUrl = new Uri(Http.BaseAddress!, $"/api/audio/track/{trackId}").ToString();
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await EnsureAudioModuleAsync();
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await _audioElement!.InvokeVoidAsync("loadAndPlay", streamUrl, accessToken, SharedPlaylistId);
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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}
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public async Task PlayAsync()
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{
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if (!await CheckAuthAsync()) return;
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("play");
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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}
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public async Task PauseAsync()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("pause");
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_isPlaying = false;
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StopProgressTimer();
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StateHasChanged();
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}
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public async Task StopAsync()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("stop");
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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StateHasChanged();
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}
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private async Task TogglePlayPause()
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{
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if (_isPlaying)
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await PauseAsync();
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else
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await PlayAsync();
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}
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private async Task Stop()
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{
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await StopAsync();
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}
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private async Task SeekTo(double value)
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{
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if (_audioElement == null) return;
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try
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{
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration))
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{
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var newTime = (value / 100) * duration;
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await _audioElement.InvokeVoidAsync("setCurrentTime", newTime);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"SeekTo error: {ex.Message}");
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}
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}
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private async Task ChangeVolume(double value)
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{
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if (_audioElement == null) return;
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try
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{
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var volume = value / 100;
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await _audioElement.InvokeVoidAsync("setVolume", volume);
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_isMuted = false;
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_currentVolume = value;
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await PlayerStorage.SetVolumeAsync(value);
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StateHasChanged();
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}
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catch (Exception ex)
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{
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Console.WriteLine($"ChangeVolume error: {ex.Message}");
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}
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}
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private async Task ToggleMute()
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{
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if (_audioElement == null) return;
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_isMuted = !_isMuted;
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var newVolume = _isMuted ? 0 : (_currentVolume / 100);
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await _audioElement.InvokeVoidAsync("setVolume", newVolume);
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StateHasChanged();
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}
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private void StartProgressTimer()
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{
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StopProgressTimer();
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_progressTimer = new Timer(async _ =>
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{
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await UpdateProgress();
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}, null, 0, 500);
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}
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private void StopProgressTimer() => _progressTimer?.Dispose();
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private async Task UpdateProgress()
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{
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if (_audioElement == null)
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{
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Console.WriteLine("UpdateProgress: _audioElement is null");
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return;
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}
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try
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{
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var current = await _audioElement.InvokeAsync<double>("getCurrentTime");
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration) && !double.IsNaN(current))
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{
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_currentProgress = (current / duration) * 100;
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_currentTime = FormatTime(current);
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_totalTime = FormatTime(duration);
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await InvokeAsync(StateHasChanged);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"UpdateProgress error: {ex.Message}");
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}
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}
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private string FormatTime(double seconds)
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{
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var total = (int)seconds;
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var mins = total / 60;
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var secs = total % 60;
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return $"{mins}:{secs:D2}";
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}
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public async ValueTask DisposeAsync()
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{
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try
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{
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StopProgressTimer();
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if (_audioElement != null)
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await _audioElement.DisposeAsync();
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if (_audioModule != null)
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await _audioModule.DisposeAsync();
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}
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catch { }
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}
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}
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