Доработан плеер
This commit is contained in:
@@ -7,71 +7,88 @@
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@inject ISnackbar Snackbar
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@inject HttpClient Http
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<MudPaper Class="pa-4" Elevation="0" Width="100%" Style="background-color: rgba(0,0,0,0.05); border-radius: 8px;">
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<MudStack Row Gap="2" AlignItems="AlignItems.Center" Wrap="Wrap.Wrap">
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<!-- Информация о треке -->
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<MudStack Row Gap="2" AlignItems="AlignItems.Center">
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@if (!string.IsNullOrEmpty(_currentTrackCoverUrl))
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{
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<MudImage Src="@_currentTrackCoverUrl" Height="40" Width="40" Class="rounded" />
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}
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<MudText Typo="Typo.body1" Style="font-weight: 500;">@_currentTrackTitle</MudText>
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</MudStack>
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<MudPaper Class="pa-2" Elevation="0" Width="100%" Style="background-color: rgba(0,0,0,0.05); border-radius: 8px;">
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<MudStack Row AlignItems="AlignItems.Center" Wrap="Wrap.Wrap">
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<!-- Кнопки управления -->
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<MudStack Row Gap="1">
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<MudIconButton Icon="@(_isPlaying? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow)" Size="Size.Medium" Color="Color.Primary" OnClick="TogglePlayPause" />
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<MudIconButton Icon="@Icons.Material.Filled.Stop" Size="Size.Medium" Color="Color.Default" OnClick="Stop" />
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</MudStack>
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<!-- Ползунок прогресса -->
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<MudItem Style="flex-grow: 1; min-width: 150px;">
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<MudSlider @bind-Value="_currentProgress" @bind-Value:event="oninput" Min="0" Max="100" Size="Size.Small" ValueChanged="@((double newValue) => SeekTo(newValue))" />
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<MudItem @onmouseenter="() => { _isPlayHovered = true; }"
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@onmouseleave="() => { _isPlayHovered = false; }"
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style="position: relative; display: inline-block; cursor: pointer; border-radius: 4px; overflow: hidden; width: 50px; height: 50px;">
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@if (!string.IsNullOrEmpty(AudioPlayerService.CurrentTrackCoverUrl))
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{
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<MudImage Src="@AudioPlayerService.CurrentTrackCoverUrl.FormatCoverUrl(50, 50)" Height="50" Width="50" Class="rounded" Style="display: block;" />
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}
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<MudItem class="play-overlay"
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style="position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: transparent; display: flex; align-items: center; justify-content: center; border-radius: 4px;">
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<MudToggleIconButton Toggled="@AudioPlayerService.IsPlaying"
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Icon="@Icons.Material.Filled.PlayArrow"
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Color="@Color.Primary"
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ToggledIcon="@Icons.Material.Filled.Pause"
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ToggledColor="@Color.Primary"
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ToggledChanged="OnPlayClick" />
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</MudItem>
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</MudItem>
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<!-- Время и громкость -->
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<MudStack Row Gap="2" AlignItems="AlignItems.Center">
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<MudText Typo="Typo.body2">@_currentTime / @_totalTime</MudText>
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<MudStack Row Gap="1" AlignItems="AlignItems.Center" Style="width: 120px;">
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<MudIconButton Icon="@(_currentVolume == 0 ? Icons.Material.Filled.VolumeOff : Icons.Material.Filled.VolumeUp)" Size="Size.Small" Color="Color.Default" OnClick="ToggleMute" />
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<MudSlider @bind-Value="_currentVolume" @bind-Value:event="oninput" Min="0" Max="100" Size="Size.Small" ValueChanged="@((double newValue) => ChangeVolume(newValue))" />
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<!-- Название и прогресс -->
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<MudStack AlignItems="AlignItems.Stretch" Class="flex-grow-1" Style="height: 100%;" Spacing="0">
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<MudStack Row AlignItems="AlignItems.Stretch" Class="flex-grow-1">
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<MudText Typo="Typo.body2" Style="font-weight: 500; line-height: 1.2;">@AudioPlayerService.CurrentTrackTitle</MudText>
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<MudSpacer />
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<MudText Typo="Typo.body2" Style="font-weight: 500; line-height: 1.2;">@AudioPlayerService.CurrentTimeString / @AudioPlayerService.TotalTimeString</MudText>
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</MudStack>
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<MudSlider Value="@AudioPlayerService.CurrentProgress" Class="mt-n1" Min="0" Max="100" Size="Size.Small" ValueChanged="@((double newValue) => SeekTo(newValue))" Step="0.01" />
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</MudStack>
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<!-- Громкость -->
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<MudItem @onmouseenter="() => _volumeIsOpen = true"
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@onmouseleave="() => _volumeIsOpen = false"
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@onwheel="OnVolumeHandleWheel"
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Style="position: relative; display: flex; align-items: center;">
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<MudIconButton Icon="@(AudioPlayerService.CurrentVolume == 0 ? Icons.Material.Filled.VolumeOff : Icons.Material.Filled.VolumeUp)"
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Size="Size.Small"
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Color="Color.Default"
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OnClick="ToggleMute" />
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@* Попавер с минимальной шириной *@
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<MudPopover Open="@_volumeIsOpen"
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AnchorOrigin="Origin.TopCenter"
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TransformOrigin="Origin.BottomCenter"
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Fixed="true"
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Class="pa-0 mt-n5"
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Style="height:120px; width: 10px; background-color: transparent !important; overflow: visible !important;">
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<MudProgressLinear Vertical="true" Color="Color.Primary" Size="Size.Medium" Value="@AudioPlayerService.CurrentVolume" />
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</MudPopover>
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</MudItem>
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</MudStack>
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</MudPaper>
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<audio id="@_audioId" style="display: none;"></audio>
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@code {
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private const double _defaultVolume = 50;
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private const double _volumeDefault = 50;
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// Генерируем уникальный ID для аудиоэлемента, чтобы избежать конфликтов при множественных экземплярах
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private string _audioId = $"audio_{Guid.NewGuid():N}";
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private IJSObjectReference? _audioModule;
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private IJSObjectReference? _audioElement;
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private double _currentProgress;
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private double _currentVolume = _defaultVolume;
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private string _currentTime = "0:00";
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private string _totalTime = "0:00";
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private bool _isPlaying;
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private Timer? _progressTimer;
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private bool _isMuted;
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private string? _currentAccessToken;
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private string? _currentSharedPlaylistId;
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private string? _currentTrackCoverUrl;
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private string? _currentTrackTitle;
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// Громкость
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private bool _volumeIsOpen;
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private double _volumeBeforeMute;
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private bool _isPlayHovered;
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protected override async Task OnInitializedAsync()
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{
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AudioPlayerService.OnLoadAndPlayRequested += OnLoadAndPlay;
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AudioPlayerService.OnPlayRequested += OnPlay;
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AudioPlayerService.OnPauseRequested += OnPause;
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AudioPlayerService.OnStopRequested += OnStop;
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AudioPlayerService.OnSeekRequested += OnSeek;
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AudioPlayerService.OnVolumeChangeRequested += OnVolumeChange;
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AudioPlayerService.OnStateChanged += OnStateChanged;
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await LoadSavedVolume();
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await AudioPlayerService.SetVolumeAsync(_currentVolume); // синхронизация
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AudioPlayerService.OnLoadAndPlayRequested += OnServiceLoadAndPlay;
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AudioPlayerService.OnPlayRequested += OnServicePlay;
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AudioPlayerService.OnPauseRequested += OnServicePause;
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AudioPlayerService.OnSeekRequested += OnServiceSeek;
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AudioPlayerService.OnVolumeChangeRequested += OnServiceVolumeChange;
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AudioPlayerService.OnStateChanged += OnServiceStateChanged;
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}
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protected override async Task OnAfterRenderAsync(bool firstRender)
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@@ -81,20 +98,6 @@
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await EnsureAudioModuleAsync();
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}
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}
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private void OnStateChanged()
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{
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_currentTrackTitle = AudioPlayerService.CurrentTrackTitle;
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_currentTrackCoverUrl = AudioPlayerService.CurrentTrackCoverUrl?.FormatCoverUrl(40, 40);
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InvokeAsync(StateHasChanged);
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}
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private async Task LoadSavedVolume()
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{
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var savedVolume = await PlayerStorage.GetVolumeAsync() ?? _defaultVolume;
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_currentVolume = savedVolume;
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await AudioPlayerService.SetVolumeAsync(savedVolume);
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}
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private async Task EnsureAudioModuleAsync()
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{
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@@ -108,32 +111,21 @@
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public async Task OnAudioEnded()
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{
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AudioPlayerService.NotifyTrackEnded();
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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StateHasChanged();
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}
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[JSInvokable]
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public async Task OnTimeUpdate(double currentTime, double duration)
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{
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if (double.IsNaN(currentTime) || double.IsNaN(duration) || duration <= 0) return;
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var progress = (currentTime / duration) * 100;
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var currentTimeStr = FormatTime(currentTime);
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var totalTimeStr = FormatTime(duration);
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AudioPlayerService.UpdateProgress(progress, currentTimeStr, totalTimeStr);
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_currentProgress = progress;
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_currentTime = currentTimeStr;
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_totalTime = totalTimeStr;
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await InvokeAsync(StateHasChanged);
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if (!double.IsNaN(duration) && !double.IsNaN(currentTime) && duration > 0)
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{
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AudioPlayerService.UpdateProgress(currentTime, duration);
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}
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}
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[JSInvokable]
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public async Task OnDurationReady(double duration)
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public async Task OnDownloadProgress(double second)
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{
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if (duration <= 0) return;
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_totalTime = FormatTime(duration);
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await InvokeAsync(StateHasChanged);
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var x = second;
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}
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private async Task<bool> CheckAuthAsync()
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@@ -147,67 +139,44 @@
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return true;
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}
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private async Task OnLoadAndPlay(string trackId, string? accessToken, string? sharedPlaylistId)
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#region Обработка сервиса
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private async Task OnServiceLoadAndPlay(string trackId, string? accessToken, string? sharedPlaylistId)
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{
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//if (!await CheckAuthAsync()) return;
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var tokens = await TokenStorage.GetTokensAsync();
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_currentAccessToken = accessToken ?? tokens.token;
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_currentSharedPlaylistId = sharedPlaylistId;
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if (string.IsNullOrWhiteSpace(_currentAccessToken) && string.IsNullOrWhiteSpace(_currentSharedPlaylistId))
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if (string.IsNullOrWhiteSpace(accessToken))
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{
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var tokens = await TokenStorage.GetTokensAsync();
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accessToken = tokens.token;
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}
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if (string.IsNullOrWhiteSpace(accessToken) && string.IsNullOrWhiteSpace(sharedPlaylistId))
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{
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Snackbar.Add("Токен авторизации не найден. Пожалуйста, войдите заново.", Severity.Error);
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return;
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}
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var streamUrl = new Uri(Http.BaseAddress!, $"/api/audio/track/{trackId}").ToString();
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await EnsureAudioModuleAsync();
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await _audioElement!.InvokeVoidAsync("loadAndPlay", streamUrl, _currentAccessToken, _currentSharedPlaylistId);
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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await _audioElement!.InvokeVoidAsync("loadAndPlay", streamUrl, accessToken, sharedPlaylistId);
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}
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private async Task OnPlay()
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private async Task OnServicePlay()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("play");
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_isPlaying = true;
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StartProgressTimer();
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StateHasChanged();
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}
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private async Task OnPause()
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private async Task OnServicePause()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("pause");
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_isPlaying = false;
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StopProgressTimer();
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StateHasChanged();
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}
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private async Task OnStop()
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{
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if (_audioElement == null) return;
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await _audioElement.InvokeVoidAsync("stop");
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_isPlaying = false;
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_currentProgress = 0;
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StopProgressTimer();
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StateHasChanged();
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}
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private async Task OnSeek(double percent)
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private async Task OnServiceSeek(double time)
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{
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if (_audioElement == null) return;
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try
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{
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration))
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{
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var newTime = (percent / 100) * duration;
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await _audioElement.InvokeVoidAsync("setCurrentTime", newTime);
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}
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await _audioElement.InvokeVoidAsync("setCurrentTime", time);
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}
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catch (Exception ex)
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{
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@@ -215,15 +184,14 @@
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}
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}
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private async Task OnVolumeChange(double volume)
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private async Task OnServiceVolumeChange(double volume)
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{
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if (_audioElement == null) return;
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if (volume == AudioPlayerService.CurrentVolume) return;
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try
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{
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await _audioElement.InvokeVoidAsync("setVolume", volume / 100);
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_isMuted = false;
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_currentVolume = volume;
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await PlayerStorage.SetVolumeAsync(volume);
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StateHasChanged();
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}
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catch (Exception ex)
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@@ -232,17 +200,21 @@
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}
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}
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private async Task TogglePlayPause()
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private void OnServiceStateChanged()
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{
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if (_isPlaying)
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await AudioPlayerService.PauseAsync();
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else
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await AudioPlayerService.PlayAsync();
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InvokeAsync(StateHasChanged);
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}
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#endregion
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private async Task Stop()
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private async Task OnVolumeHandleWheel(WheelEventArgs e)
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{
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await AudioPlayerService.StopAsync();
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// Изменяем громкость на 5 единиц за один тик колесика
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double step = 5;
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double newVolume = e.DeltaY < 0
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? Math.Min(AudioPlayerService.CurrentVolume + step, 100)
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: Math.Max(AudioPlayerService.CurrentVolume - step, 0);
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await ChangeVolume(newVolume);
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}
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private async Task SeekTo(double value)
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@@ -257,57 +229,30 @@
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private async Task ToggleMute()
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{
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_isMuted = !_isMuted;
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var newVolume = _isMuted ? 0 : _currentVolume;
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await AudioPlayerService.SetVolumeAsync(newVolume);
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}
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private void StartProgressTimer()
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{
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StopProgressTimer();
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_progressTimer = new Timer(async _ => await UpdateProgress(), null, 0, 500);
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}
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private void StopProgressTimer() => _progressTimer?.Dispose();
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private async Task UpdateProgress()
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{
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if (_audioElement == null) return;
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try
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if (AudioPlayerService.CurrentVolume > 0)
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{
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var current = await _audioElement.InvokeAsync<double>("getCurrentTime");
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var duration = await _audioElement.InvokeAsync<double>("getDuration");
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if (duration > 0 && !double.IsNaN(duration) && !double.IsNaN(current))
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{
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var progress = (current / duration) * 100;
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var currentTime = FormatTime(current);
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var totalTime = FormatTime(duration);
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AudioPlayerService.UpdateProgress(progress, currentTime, totalTime);
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_currentProgress = progress;
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_currentTime = currentTime;
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_totalTime = totalTime;
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await InvokeAsync(StateHasChanged);
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}
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_volumeBeforeMute = AudioPlayerService.CurrentVolume;
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await AudioPlayerService.SetVolumeAsync(0);
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}
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catch (Exception ex)
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else
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{
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Console.WriteLine($"UpdateProgress error: {ex.Message}");
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await AudioPlayerService.SetVolumeAsync(_volumeBeforeMute);
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_volumeBeforeMute = 0;
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}
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}
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private string FormatTime(double seconds)
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private async Task OnPlayClick()
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{
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var total = (int)seconds;
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var mins = total / 60;
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var secs = total % 60;
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return $"{mins}:{secs:D2}";
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if (AudioPlayerService.IsPlaying)
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await AudioPlayerService.PauseAsync();
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else
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await AudioPlayerService.PlayAsync();
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}
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public async ValueTask DisposeAsync()
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{
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try
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{
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StopProgressTimer();
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if (_audioElement != null)
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await _audioElement.DisposeAsync();
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if (_audioModule != null)
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Block a user